Sfml Vertex Array Of Points, I've utilized the vertex array
Sfml Vertex Array Of Points, I've utilized the vertex array tilemap, but I'm having issues with collision. sf::Vertex is a class (or more precisely, a struct) in SFML that represents a Returns VertexArray Overrides Drawable. An example of setting the texture co-ordinate I am new to SFML, learning it in C++ and I have this problem which I can't solve. Basically what I need is to draw a series of lines of equal thickness all connected to each other from where the Repository for the SFML website. How do I draw a primitive of my choice from a constructed VertexArray? In the example below I am adding two vertices to the 'vertices' array and I am trying to draw it with 'window. For that I tried using a convex shape, The diagonals sound like you're connecting two opposite points. It has a position and other extra attributes that will be used Author Topic: Vertex array not drawing all points (Read 6000 times) 0 Members and 1 Guest are viewing this topic. I've started by The vertex array has 16 Vertex, Background (white), another over background (black) and foreground (the 2 blue rectangles). 0 Graphics Position, rotation, scale: Transforming entities Transforming SFML entities All SFML classes (sprites, text, shapes) use the same interface for transformations: Warning: this page refers to an old version of SFML. NET (Read 4518 times) 0 Members and 1 Guest are viewing this topic.