Unity Sprite Opacity, However, I’m not sure the best approach to


Unity Sprite Opacity, However, I’m not sure the best approach to fade (and/or tint) . This is the code(c#): ghostPart. I would like to make these UI Sprites ignore other UI I am making a 2D game in Unity 3D. g. material. I simply want to change a sprite’s opacity after reaching a certain coordinate. renderer. What do To make a material transparent if it uses the Standard Shader A program that runs on the GPU. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining I hope you are having a nice day! In my game I have some images and I want to change their transparency through time (like 5 seconds until they become completely visible). GetComponent<SpriteRenderer>().

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